After 20 years of mostly 2D design work, I'm trying to get a hang of 3D modeling and animation. This was my first try at modeling, sculpting, texturing AND rigging, so a lot of firsts and a lot of lessons learned. Though the design was based on an old drawing to not spend too much time on that, I could have done a few drawings to figure out the desing in 3D space to make it easier on myself. The topography also could have been better, but hey, lessons learned for next time.
All done in Blender, with a bit of color correcting in Photoshop and Premiere.